Case Studies: Interactive Digital Media Artifacts

In the past 15 years I have mentored over 35 projects and 205 graduate students on various virtual productions leading to interactive digital prototypes (game, mobile, installation, video and web apps) for real-world clients. Documentation generally consisted of a problem statement, problem(s) to solve, research, executive summary, methods, and applying a user-centered methodology. The documents detailed all the features and their associated disciplines (art, programming, design, management, user-testing) that contributed to the design. A reflexive process for each learner included how they contended with creative and collaborative challenges, ill-structured problems, etc.. Various phases of prototypes have been captured using photography and video. (Available upon client permission due to NDA’s). The video below shows a typical project development process that I have facilitated.

Contact me for detailed project descriptions.