Category: Teaching and Learning
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The known unknowns of an improv session
I admit that I tend to over plan improv sessions. It’s not really an intended strategy. It’s not because I don’t want to integrate the spontaneous into a course structure, nor because i’m afraid to go with the unplanned, which, is usually what happens. It’s because letting participants know a little of what they are…
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Lurning through Failur
This is a presentation that I prepared early in 2017 for a seminar at Simon Fraser University’s Faculty of Communications, Art and Technology on the theme of Failure and Learning.
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A Modular VR Instructional Design
Upcoming posts will mainly consist of course overviews and the reasoning behind each. Their iterative design has been motivated by having to guide and mentor learners through the choppy, foggy, disorienting and at times nausea-inducing waters of VR productions. Areas covered will include VR production pipelines, VR UX, prototyping, user-testing, and more. I insist that…
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Case Studies: Interactive Digital Media Artifacts
In the past 15 years I have mentored over 35 projects and 205 graduate students on various virtual productions leading to interactive digital prototypes (game, mobile, installation, video and web apps) for real-world clients. Documentation generally consisted of a problem statement, problem(s) to solve, research, executive summary, methods, and applying a user-centered methodology. The documents…
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Teaching Prototypically
As a teacher, embracing the values of prototyping has meant a solid commitment, understanding and breakdown of its underlying components that I renew through continuing my professional practice. From that practice, I believe that underlying assumptions of prototyping need to be reviewed and re-constructed with learners each time any prototyping process is facilitated. How else…