Tag: research
-
Sound Tech in the Theatre
Hypersonic speakers for The Crucible at Studio 58 In a production of The Crucible, I wanted the audience to feel what it might be like to hear voices in their heads. We realized that the best way to achieve this was not simply to focus the speakers from the grid above and point them in one…
-
Case Studies: Interactive Digital Media Artifacts
In the past 15 years I have mentored over 35 projects and 205 graduate students on various virtual productions leading to interactive digital prototypes (game, mobile, installation, video and web apps) for real-world clients. Documentation generally consisted of a problem statement, problem(s) to solve, research, executive summary, methods, and applying a user-centered methodology. The documents…
-
PhD Research
The map below represents a typology I developed with faculty at the Master of Digital Media Program in order to better operationalize the mentoring strategies they used to mentor self-regulatory behaviours from learners on projects with clients from the video game industry. I am now a PhD Candidate with all-but-dissertation (ABD) status, anticipating a defence…