Case Studies: Interactive Digital Media Artifacts In the past 15 years I have mentored over 35 projects and 205 graduate students on… case studies, digital media, documentation, game, installation, mdm program, mobile application, pennefather, prototyping, research, research question, statement, web
Reflections on Disrupting a Panel Presentation Several audience members at Press Start: Culture, Industry and Innovation in Japanese Gaming picked up early on… conference, disruption, dissonance, game, gamification, gamifying, gaming, interaction, interactive, panel, presentation, press, start, UBC
‘Learning Through Error’ when Solving Problems In last week’s article ‘Improvisation Principles and Techniques for Design’, Gerber (2007), highlights five areas in… collaboration, collaborative design, design, digital prototyping, error, game, improv, improvisation, learning, mdm program, mistakes, rapid prototyping, reflection
Crowd Surfing Love @ the Centre for Digital Media What better way for a brave group of Chinese students from the Communication University of China to start… CDM, classroom, crowd surfing, disruption, fun, game, improv, improvisation, interaction, learning, mdm program, pennefather, risk, teaching, trust
Press Start Game-Based Panel Presentation: Video Here’s a video of my portion of a game-based panel presentation I was part of at… conference, disruption, game, game based, learning, pennefather, performative, presentation, video