Tag: game

  • Case Studies: Interactive Digital Media Artifacts

    In the past 15 years I have mentored over 35 projects and 205 graduate students on various virtual productions leading to interactive digital prototypes (game, mobile, installation, video and web apps) for real-world clients. Documentation generally consisted of a problem statement, problem(s) to solve, research, executive summary, methods, and applying a user-centered methodology. The documents…

  • Reflections on Disrupting a Panel Presentation

    Reflections on Disrupting a Panel Presentation

    Several audience members at Press Start: Culture, Industry and Innovation in Japanese Gaming picked up early on in my panel presentation on Game-Based Learning that this wasn’t going to be your typical presentation. That’s because embedded in the design of my 15-minute panel presentation were a number of points of interaction. I’ve been reflecting on conference…

  • ‘Learning Through Error’ when Solving Problems

    ‘Learning Through Error’ when Solving Problems

    In last week’s article ‘Improvisation Principles and Techniques for Design’, Gerber (2007), highlights five areas in which “improvisation applies to design work”. I asked learners to pick one and discuss how it might already apply to their own design process and why. I decided to tally the range of responses to see if there was…

  • Crowd Surfing Love @ the Centre for Digital Media

    What better way for a brave group of Chinese students from the Communication University of China to start our fifth IDEA-X @ the Centre for Digital Media Program in Vancouver. Crowd Surfing is a fun and engaging way for learners to embody trust—to know what it feels like to support others who depend on you, and in turn to…

  • Press Start Game-Based Panel Presentation: Video

    Here’s a video of my portion of a game-based panel presentation I was part of at UBC’s Press Start: Culture, Industry and Innovation in Japanese Gaming, complete with crispy audio.  It does give you an idea of my ongoing interest in engaging learners (whoever they may be) in whatever the context may be. Sadly,  issues…