Tag: game
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Case Studies: Interactive Digital Media Artifacts
In the past 15 years I have mentored over 35 projects and 205 graduate students on various virtual productions leading to interactive digital prototypes (game, mobile, installation, video and web apps) for real-world clients. Documentation generally consisted of a problem statement, problem(s) to solve, research, executive summary, methods, and applying a user-centered methodology. The documents…
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‘Learning Through Error’ when Solving Problems
In last week’s article ‘Improvisation Principles and Techniques for Design’, Gerber (2007), highlights five areas in which “improvisation applies to design work”. I asked learners to pick one and discuss how it might already apply to their own design process and why. I decided to tally the range of responses to see if there was…
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Crowd Surfing Love @ the Centre for Digital Media
What better way for a brave group of Chinese students from the Communication University of China to start our fifth IDEA-X @ the Centre for Digital Media Program in Vancouver. Crowd Surfing is a fun and engaging way for learners to embody trust—to know what it feels like to support others who depend on you, and in turn to…
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Press Start Game-Based Panel Presentation: Video
Here’s a video of my portion of a game-based panel presentation I was part of at UBC’s Press Start: Culture, Industry and Innovation in Japanese Gaming, complete with crispy audio. It does give you an idea of my ongoing interest in engaging learners (whoever they may be) in whatever the context may be. Sadly, issues…