Tag: teaching
-
A Modular VR Instructional Design
Upcoming posts will mainly consist of course overviews and the reasoning behind each. Their iterative design has been motivated by having to guide and mentor learners through the choppy, foggy, disorienting and at times nausea-inducing waters of VR productions. Areas covered will include VR production pipelines, VR UX, prototyping, user-testing, and more. I insist that…
-
Teaching Prototypically
As a teacher, embracing the values of prototyping has meant a solid commitment, understanding and breakdown of its underlying components that I renew through continuing my professional practice. From that practice, I believe that underlying assumptions of prototyping need to be reviewed and re-constructed with learners each time any prototyping process is facilitated. How else…
-
Choice and the Role of the Coach in Presentation
The motivation to write this week is that I’ve seen too many novice presenters who have been turned off from presenting because of negative and/or unhelpful feedback they have received in the past. Rushing to the defence of the critic, it’s only human nature to yell “speak louder” or “I can’t hear you”. However, presenting…
-
Rapid Prototyping & the Performing Arts
Facilitating a rapid prototyping process at the Shadbolt Centre for the Arts with Small Stage this past week has been a rewarding and challenging experience. The varied talents of dancers, choreographers, musicians, composers, songwriters, actors, triple threats, and teachers brought the lab to life in unexpected and brilliant extemporaneous works. The wondrous Cori Caulfied &…
-
Reflections on Mentoring Projects 2015: V. 23
As the last semester came to a close, I too decided to perform the painful but rewarding activity that I’ve asked my students to do many times before: document a reflection of what I learned through mentoring projects. The more challenging part that I took on, is that I also wanted to make the reflection public. I’m balancing…
-
Crowd Surfing Love @ the Centre for Digital Media
What better way for a brave group of Chinese students from the Communication University of China to start our fifth IDEA-X @ the Centre for Digital Media Program in Vancouver. Crowd Surfing is a fun and engaging way for learners to embody trust—to know what it feels like to support others who depend on you, and in turn to…
-
Work with New Others…Often
It’s difficult advocating the unknown joys and perils of collaborating with others when I’d rather talk about the steady times I continue to have with familiar and aligned collaborators. The truth is we never know what the outcome of a collaboration is going to be. Some of us have the luxury of developing collaborative partnerships that last…
-
Let Learners Influence the Design
If we are not in the classroom for the learners then should we be in there at all? The answer may seem obvious. And yet, what does it mean to be fully present and engaged for the learner? From my experience teaching for the past 15 years across learning environments, it means that you need…
-
Assume Learners Are Not Empty Headed
I’ve seen so many teachers think that learners need to be broken down. In order to understand what you are teaching they have to be re-trained from scratch and moulded afresh. This is not only dangerous since it assumes that you have the authority and the wisdom of a guru to do so, but I’ll…
-
Disrupting the Classroom
This video shot at the Masters of Digital Media Program by learners who over the years have contributed to the disruption of teaching and learning. The video gives you a taste of different methods of engaging learners in order to promote a teaching and learning environment that is collaborative and self-reflexive. A free download of an excerpt of…
-
The Disruptive Game V. 8.3
Dear Human, Many awesome humans have given me feedback and thus the text has changed. To access the free 10 Chapter edition of The Disruptive Game (8.3), type in your name and email, click the send button and a link will appear below.