Tag: learning
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Lurning through Failur
This is a presentation that I prepared early in 2017 for a seminar at Simon Fraser University’s Faculty of Communications, Art and Technology on the theme of Failure and Learning.
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A Modular VR Instructional Design
Upcoming posts will mainly consist of course overviews and the reasoning behind each. Their iterative design has been motivated by having to guide and mentor learners through the choppy, foggy, disorienting and at times nausea-inducing waters of VR productions. Areas covered will include VR production pipelines, VR UX, prototyping, user-testing, and more. I insist that…
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‘Learning Through Error’ when Solving Problems
In last week’s article ‘Improvisation Principles and Techniques for Design’, Gerber (2007), highlights five areas in which “improvisation applies to design work”. I asked learners to pick one and discuss how it might already apply to their own design process and why. I decided to tally the range of responses to see if there was…
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Reflections on Mentoring Projects 2015: V. 23
As the last semester came to a close, I too decided to perform the painful but rewarding activity that I’ve asked my students to do many times before: document a reflection of what I learned through mentoring projects. The more challenging part that I took on, is that I also wanted to make the reflection public. I’m balancing…
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Disrupting the Assumption of Collaboration
Why should we assume that collaboration means the same thing to different people? Is it enough to say that I’m a good collaborator without really defining what that means. We’ve all had different experiences so will likely define a good collaboration differently. One Solution One of the strategic exercises that I facilitate at the Master…
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Crowd Surfing Love @ the Centre for Digital Media
What better way for a brave group of Chinese students from the Communication University of China to start our fifth IDEA-X @ the Centre for Digital Media Program in Vancouver. Crowd Surfing is a fun and engaging way for learners to embody trust—to know what it feels like to support others who depend on you, and in turn to…
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Work with New Others…Often
It’s difficult advocating the unknown joys and perils of collaborating with others when I’d rather talk about the steady times I continue to have with familiar and aligned collaborators. The truth is we never know what the outcome of a collaboration is going to be. Some of us have the luxury of developing collaborative partnerships that last…
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Let Learners Influence the Design
If we are not in the classroom for the learners then should we be in there at all? The answer may seem obvious. And yet, what does it mean to be fully present and engaged for the learner? From my experience teaching for the past 15 years across learning environments, it means that you need…
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Reverse Engineering a Class
I’m trying something new for my class this first week of November. I’m going to reverse engineer the next Interdisciplinary Improvisation class that I teach for the Master of Digital Media Program—one that disassembles and analyzes the inner workings of what I’m going to teach in a reckless (and likely impossible) attempt to answer, “Why would you teach…
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Press Start Game-Based Panel Presentation: Video
Here’s a video of my portion of a game-based panel presentation I was part of at UBC’s Press Start: Culture, Industry and Innovation in Japanese Gaming, complete with crispy audio. It does give you an idea of my ongoing interest in engaging learners (whoever they may be) in whatever the context may be. Sadly, issues…
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The Disruptive Game V. 8.3
Dear Human, Many awesome humans have given me feedback and thus the text has changed. To access the free 10 Chapter edition of The Disruptive Game (8.3), type in your name and email, click the send button and a link will appear below.