Lurning through Failur This is a presentation that I prepared early in 2017 for a seminar at Simon Fraser… digital prototyping, disruption, disruptive, failing, improv, improvisation, learning, reflection, success
A Modular VR Instructional Design Upcoming posts will mainly consist of course overviews and the reasoning behind each. Their iterative design… affordances, brain, constraints, design, instructional design, learning, pennefather, pipeline, prototyping, teaching, user-testing, virtual reality, vr, vrpreneurs
‘Learning Through Error’ when Solving Problems In last week’s article ‘Improvisation Principles and Techniques for Design’, Gerber (2007), highlights five areas in… collaboration, collaborative design, design, digital prototyping, error, game, improv, improvisation, learning, mdm program, mistakes, rapid prototyping, reflection
Reflections on Mentoring Projects 2015: V. 23 As the last semester came to a close, I too decided to perform the painful but rewarding… client, critical path, friend, learner, learning, pennefather, project-based learning, projects, prototype, real-world, reflection, teaching, trust
Disrupting the Assumption of Collaboration Why should we assume that collaboration means the same thing to different people? Is it enough… collaboration, communication, design, drawing, exercise, learning, mdm, mdm program, mechanics, pennefather, rules, rules of play, strategic, time
Crowd Surfing Love @ the Centre for Digital Media What better way for a brave group of Chinese students from the Communication University of China to start… CDM, classroom, crowd surfing, disruption, fun, game, improv, improvisation, interaction, learning, mdm program, pennefather, risk, teaching, trust
Work with New Others…Often It’s difficult advocating the unknown joys and perils of collaborating with others when I’d rather talk about the… collaboration, disruption, disruptive, learning, mdm program, others, pennefather, teaching
Let Learners Influence the Design If we are not in the classroom for the learners then should we be in there… agile, design, disruption, iterative, learning, pennefather, reflection, teaching
Reverse Engineering a Class I’m trying something new for my class this first week of November. I’m going to reverse… disruption, heuristics, learning, pennefather, problem-solving, problems
Press Start Game-Based Panel Presentation: Video Here’s a video of my portion of a game-based panel presentation I was part of at… conference, disruption, game, game based, learning, pennefather, performative, presentation, video
The Disruptive Game V. 8.3 Dear Human, Many awesome humans have given me feedback and thus the text has changed. To… disruption, learning, teaching