A Modular VR Instructional Design Upcoming posts will mainly consist of course overviews and the reasoning behind each. Their iterative design… affordances, brain, constraints, design, instructional design, learning, pennefather, pipeline, prototyping, teaching, user-testing, virtual reality, vr, vrpreneurs
Small Stage Prototyping Lab 3 I had the privilege of co-facilitating a third prototyping workshop with Julie-anne Saroyan presented by Small… Ballet BC, choreographers, dance, dancers, design, improvisation, prototyping, small stage
Sound Design for Interactive Mini-Theatre The challenge to reinvent the stage for theatrical design has resulted in more interactive and immersive experiences.… binaural, composition, design, electric company theatre, felix culpa, hive, mini-theatre, pennefather, sound, western theatre conspiracy
Live Music and Songs The productions below highlight some of my ongoing exploration of integrating live and pre-recorded songs into the… Boca del Lupo, composition, Dances for a Small Stage, design, live, mother courage, music, pennefather, prototyping, UBC
Studies in Motion Studies in Motion/Electric Company Theatre/2006-2010. Five separate productions based on the life of Edweard Muybridge. 120 Cues. Over… audio, composition, design, electric company theatre, music, pennefather, prototype, sound, theatre
Teaching Prototypically As a teacher, embracing the values of prototyping has meant a solid commitment, understanding and breakdown… design, digital prototyping, hybrid, pennefather, philosophy, prototyping, reflection, teaching
‘Learning Through Error’ when Solving Problems In last week’s article ‘Improvisation Principles and Techniques for Design’, Gerber (2007), highlights five areas in… collaboration, collaborative design, design, digital prototyping, error, game, improv, improvisation, learning, mdm program, mistakes, rapid prototyping, reflection
Disrupting the Assumption of Collaboration Why should we assume that collaboration means the same thing to different people? Is it enough… collaboration, communication, design, drawing, exercise, learning, mdm, mdm program, mechanics, pennefather, rules, rules of play, strategic, time
Let Learners Influence the Design If we are not in the classroom for the learners then should we be in there… agile, design, disruption, iterative, learning, pennefather, reflection, teaching