Tag: design

  • A Modular VR Instructional Design

    A Modular VR Instructional Design

    Upcoming posts will mainly consist of course overviews and the reasoning behind each. Their iterative design has been motivated by having to guide and mentor learners through the choppy, foggy, disorienting and at times nausea-inducing waters of VR productions. Areas covered will include VR production pipelines, VR UX, prototyping, user-testing, and more. I insist that…

  • Small Stage Prototyping Lab 3

    Small Stage Prototyping Lab 3

    I had the privilege of co-facilitating a third prototyping workshop with Julie-anne Saroyan presented by Small Stage, this time with the talented dancers from Ballet BC as well as kickass indie choreographers and small stage artistic associates Karissa Barry & Vanessa Goodman (both in Vanessa’s upcoming show) and Dayna Zyndrowskinowski at the Centre for Digital Media in Vancouver this…

  • Sound Design for Interactive Mini-Theatre

    Sound Design for Interactive Mini-Theatre

    The challenge to reinvent the stage for theatrical design has resulted in more interactive and immersive experiences. The selections below represent a wide range of work and these examples, part of a body of work presented at Hive in Vancouver (a unique offering of mini-pieces in the same warehouse space and rotating small audiences) represent one future…

  • Live Music and Songs

    Live Music and Songs

    The productions below highlight some of my ongoing exploration of integrating live and pre-recorded songs into the design using text from the script and coaching actors to deliver. Many productions I’ve been involved in have demanded some kind of live element and/or live, mixed with recorded. This has been a worthwhile challenge and one of balance,…

  • Studies in Motion

    Studies in Motion

    Studies in Motion/Electric Company Theatre/2006-2010. Five separate productions based on the life of Edweard Muybridge. 120 Cues. Over 75 originally composed works. Video highlights here. Compositional highlights available here on iTunes:

  • Teaching Prototypically

    Teaching Prototypically

    As a teacher, embracing the values of prototyping has meant a solid commitment, understanding and breakdown of its underlying components that I renew through continuing my professional practice. From that practice, I believe that underlying assumptions of prototyping need to be reviewed and re-constructed with learners each time any prototyping process is facilitated. How else…

  • ‘Learning Through Error’ when Solving Problems

    ‘Learning Through Error’ when Solving Problems

    In last week’s article ‘Improvisation Principles and Techniques for Design’, Gerber (2007), highlights five areas in which “improvisation applies to design work”. I asked learners to pick one and discuss how it might already apply to their own design process and why. I decided to tally the range of responses to see if there was…

  • Disrupting the Assumption of Collaboration

    Disrupting the Assumption of Collaboration

    Why should we assume that collaboration means the same thing to different people? Is it enough to say that I’m a good collaborator without really defining what that means. We’ve all had different experiences so will likely define a good collaboration differently. One Solution One of the strategic exercises that I facilitate at the Master…

  • Let Learners Influence the Design

    If we are not in the classroom for the learners then should we be in there at all? The answer may seem obvious. And yet, what does it mean to be fully present and engaged for the learner? From my experience teaching for the past 15 years across learning environments, it means that you need…